![]() ![]() Go find out how to get to them and beat them." Sahasralah is not Navi, he expects you rise to the occasion, pull yourself up by the bootstraps and earn your keep. It tells you where the dungeons are and why you need to complete them, but its up to you to find out how to access them, and how to find the items necessary to beat them. The NES games gave you nothing, OoT fed you everything on a plate, but Link to the Past strikes a balance by telling you what to do and where to go at a macro level, but then forcing you to figure out what to do on a micro level. The game holds your hand and spells out where to go and what to do. Ocarina of Time: You don't need a walkthrough unless you want to find out where all the heart pieces are and 100% the game. The hints are vague and well-hidden, the dungeons themselves are often hidden secrets, there are no cracks on bombable walls or markings on burnable trees, and good luck finding Bagu's cabin. ![]() The NES Zeldas: My respect to anyone who beat these without ever using a walkthrough. ![]()
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